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Kirby Super Star Ultra

Kirby Super Star Ultra

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Kirby Super Star Ultra

 
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Kirby overload! The pink puffball returns with a massive adventure...times 12! Make it a dozen! With so many games—a total of 12 once you unlock everything—there'll never be a dull moment as you run, float, copy enemies, and use Helpers to fight the likes of King Dedede and Meta Knight. New modes like The Revenge of the King and Meta Knight Ultra await, along with classics like The Great Cave Offensive and Milky Way Wishes. The original modes found in the beloved Super NES game, Kirby Super Star, are all here, with updated graphics and fully rendered movie scenes. Not only that, but you can adventure with a friend via local wireless! On top of the 12 main modes, there are also three new touch-screen-controlled minigames that you can play with up to three friends via DS Download Play—Kirby Card Swipe, Kirby on the Draw, and Snack Tracks.

 
List Price: $29.99
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Product Details
Product Length:5.75 inches
Product Width:5.09 inches
Product Height:0.63 inches
Product Weight:0.25 pounds
Package Length:5.4 inches
Package Width:4.9 inches
Package Height:0.6 inches
Package Weight:0.2 pounds
Release Date:September 22, 2008
Average Customer Rating: based on 57 reviews

Game Information
Platform:Nintendo DS
Media:Video Game
Item Quantity:1

Features
  • With so many adventures waiting to be unlocked, there'll never be a dull moment as you run, float, copy enemies and use Helpers to fight the likes of King Dedede and Meta Knight

  • On top of a slew of new adventures, the original modes found in the beloved Super NES game, Kirby Super Star, are all here with updated graphics and fully rendered movie scenes

  • There are also three new touch-screen-controlled mini-games that you can play with up to three friends via DS Download Play ? Kirby Card Swipe, Kirby on the Draw and Snack Tracks

  • Wireless multiplayer -- Two players can go head-to-head using multiple game cards, and up to 4 can connect using DS Download Play


Customer Reviews
Average Customer Review:4.5
Write an online review and share your thoughts with other customers.

5Brought me back to my childhood!  Jun 04, 2010
I LOVED the Super Nintendo version of this game as a kid and played it obsessively. When I saw that Nintendo was coming out with a remake of it for the DS, I cannot express how excited I was. I got the game for Christmas and couldn't put it down. It is exactly like the original games, but enhanced and improved with some extra games which are really fun. I couldn't find any bugs or anything wrong with it. It is very fun, and I think anyone would enjoy it. I love it a lot and I am so happy that I own it!

4Kirby Superstar Ultra Game Review (DS)  May 17, 2010
Game overall is pretty good, and even though it was shipped fairly quick, it came without a case. Reasonable price, however had I needed the case for the game I would've been very displeased.

5Easy enough for young kids, entertaining for all ages  Feb 28, 2010
My son picked this game out for his 6th birthday. He loves it! He has played the original Kirby on my old NES system, so was familiar with the basics of the game, but this game is so much more! He got other games for his birthday, but has not opened them because he is having too much fun with KSSU. Many of the DS games are too complex or quick for a 6 year old, but this is perfect. I tried it too and thought it was fun.

5kirby super star ultra he is a super pink puff ball  Jan 16, 2010
huy kids kirby the super pink puff ball is back in kirby super star ultra play as kirby suck some stuff and he is ready to beat enmies but if you suck some enmies kirby might be stuff like on the kirby show like cookkirby icekirby sordkirby firekirby sleepkirby rocketkirby rock kirby and more on this game so buy kirby super star ultra becaus he is THE SUPER TUFF PINK PUFF BALL only for ds rated E

1 of 1 found the following review helpful:

5Far Exceeds Expectations!!  Nov 25, 2009
Well, I bought this game at Wal-mart today because I didn't feel like waiting for it.
I have to say, at first, I was very pleased with it. I figured it was going to be pretty much the same as
the SNES version. Well, I was wrong. It far surpasses the SNES version. Every-time I thought it was the end, more
games kept popping up. I was able to perfect my file the same day I got it but, it was hard to do and this game has excellent re-play value. It would take any normal gamer at least a couple days to perfect. I'm not bragging, it's just that I had to play it non-stop until 2 in the morning... Not to mention I'm quite fast at these types of games. Anyway, I'd like to do a mini review on each of the different games. First, the ones from the SNES version.

Spring Breeze - This is the same as the SNES version pretty much. 3 levels and then a fight with King Dedede.

Dyna Blade - Again, the same as on the SNES. 4 different levels (2 secret item levels) and a fight with Dyna Blade.

The Great Cave Offensive - Another one from the SNES Version. One giant level with 60 hidden treasures to find.

Gourmet Race - From SNES, more like a mini-game where you race King Dedede in 3 races and try and get the most food.

Revenge of Metaknight - Another one from SNES, a timed adventure on an exploding ship. Metaknight waits at the end.

Milky Way Wishes - Last one from the SNES and perhaps my favorite. In this game, the enemies don't give you powers, instead, you need to find special ability trophies. Once you find them, anytime you want, you can have that power for unlimited use. Soar across 7 different planets, gather special abilities, and defeat Marx at the end.

Now, here are the new ones, special to the "Ultra" version.

Revenge of the King - This is like an extension of Spring Breeze. The levels are a bit more dark and mysterious.
The bosses are also harder and different looking.

Meta Knightmare Ultra - This is quite a long one. It's split up into 5 parts. Those five part are all from the SNES games shown above minus Gourmet Race. In this game, you play as Metaknight as have special abilities. In the touch screen, there is a sword shown with 4 special abilities. To use them, Metaknight needs to defeat enemies to store power in the sword. The sword's number goes up to 50 and each normal enemy gives about 2-3.

Special Abilities:

Knight Call - Calls up a "Swordy" partner to fight along side Mightknight until his HP reaches 0. Costs 2 points.
Meta Quick - Speeds Metaknight up for a short period of time. Costs 8 points.
Heal - Fully heals Metaknight and his partner (if one is present). Costs 10 points.
Mach Tornado - Defeats all enemies in the screen. Also does major damage to bosses. Costs 30 points.
------
The Arena - This one is part of the SNES version but because it's coupled with the new version, I'll put it here.
The Arena was one of my favorite things back in the SNES version. It's a game where you fight every boss in the game (19) in a row with a short break to heal or get a special ability (5 max tomatoes and 2 random ability options per boss). In the very beginning, before you fight your first boss, you have your choice of any ability in the game (with some exceptions like Blast Kirby and Mic Kirby). Marx is waiting for you if you can reach the end.

The True Arena - This is the new version. Compared to this, The normal Arena is easy. This one only features 10 bosses but they are much harder than the previous ones. These are the new bosses from the new Kirby. It's pretty much the same as the normal arena except for a few deadly differences... First, instead of Max tomatoes to heal you, you now have normal tomatoes (only heal about 1/6th of max health). To add to that, the special ability selection is now down to one per match (technically there is a second but it's always a "sleep" ability). I don't even want to talk about the last boss in this arena...

Helper to Hero - In this game, you play as a helper that you choose. If you haven't played Superstar yet, a helper is someone Kirby can summon to help him in battle. They resemble the normal enemies you face through-out the game. This one is quite fun actually. There are 13 bosses to face and you only have one ability to use.
Anytime you clear it with one of the twenty helpers, you get a pretty little coin attached to verify that you beat it with that helper.

That's pretty much it except for the mini-games. I was actually a little depressed that the old mini-games weren't in this version because I really liked those. Well, once again it surprised me... They actually are on the game, it just takes a while to unlock them. Here they are along with the new ones.

Megaton Punch - One of the two from SNES. In this simple, yet entertaining mini-game, two players stand on two blocks of some sort of platform (concrete probably) and are given three timing challenges. The first one is a red bar that goes up and down. Hit it at the very top and it turns white. Second is two bulls-eye-like targets spinning in a circle. Match them up perfectly and they turn white. And finally the third one is similar to a pendulum rocking back and forth in front of this small circle. Match it up and it'll turn white. Depending on how you did, a star-like planet will split by the accuracy of the challenges. Match them all up perfectly and crack the planet it two. This is actually quite hard to do and I've probably only done it like 10-15 times.

Samurai Kirby - The second of the two from SNES. This is basically a reflex game with three difficulty levels.
Kirby and another enemy are facing each other, being very still... As soon as you see the marks you need to press the A button as fast as you can. If you do it before the marks appear, you'll get an X, get two X's and you lose. There is a sign that starts counting up very fast. The fastest time on the hardest difficulty, I think was 8.
I got a 0 a couple of times before, but I'm pretty sure it was just luck.

Here are the new ones...

Kirby Card Swipe - In this one, there are a number of cards shown face down. They are flipped up and all players can see them. A few seconds after, in the top screen, a picture is shown. The first player to match up the correct card, wins the first round. Once someone wins 3 rounds they are the winner.

Kirby on the Draw - Targets pop up randomly and players are awarded points depending on what they shoot. If a player shoots a bomb target points are reduced. Players have 8 shots to start with, to reload, the player must tap the bottom of the touch screen where the arrows are located. Obviously, the one with the most points wins.

Snack Tracks - The last of the mini-games. In this one, the Kirbies are lined up with a conveyor belt to their mouths. The goal is to get as much food into Kirby's mouth as possible. The only thing the player must do it tap the worms, bombs, and worms in maximum tomatoes to get rid of them and to make sure Kirby doesn't eat them. Also, rocks are present in harder difficulties. The player must tap them twice to rid them of the conveyor belt.

I think that just about covers the game. Other that what's listed above, a few extras include the Theater with 35 of the video clips through-out the game as well as the Sound Test (also in SNES) that includes all of the past and present music and sound effects.

Overall, I would highly recommend this game to anyone with a DS, especially Kirby fans.






 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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