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KORG DS-10 Synthesizer

KORG DS-10 Synthesizer

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KORG DS-10 Synthesizer

 
SKU:  

827307748417

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The KORG DS-10 is music-creation software for the Nintendo DS that combines the superior interface of the Nintendo DS with the functionality of the famous MS-10 synthesizer. The sound sources in the KORG DS-10 come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. The Nintendo DS Touch Screen controls are used to the fullest to provide unsurpassed feel and operability. This innovative musical tool is perfect for aspiring musicians and professionals alike.In addition to the two analog synth simulators and drum module, a 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities. Up to eight units can be connected and played together through a wireless link, and this and other features make the Nintendo DS and KORG DS-10 almost limitless in their application - they can take you places that no single synthesizer can.

 
Our Price: $48.74
 
 

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Product Details
Product Length:5.72 inches
Product Width:4.98 inches
Product Height:0.63 inches
Product Weight:0.25 pounds
Package Length:5.4 inches
Package Width:4.9 inches
Package Height:0.6 inches
Package Weight:0.25 pounds
Release Date:November 04, 2008
Average Customer Rating: based on 66 reviews

Game Information
Platform:Nintendo DS
Media:Video Game
Item Quantity:1

Features
  • World's first music tool software created for the Nintendo DS

  • Two patchable dual-oscillator analog synth simulators with a four-part drum machine

  • Six-track, 16-step sequencer with delay, chorus, and flanger sound effects available from the mixing board

  • Three note-entry modes: Touch Screen control with real-time sound control, keyboard screen, and matrix screen

  • Exchange sounds and songs and play multiple units simultaneously through a wireless communications link


Customer Reviews
Average Customer Review:5.0 ( 66 customer reviews )
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Most Helpful Customer Reviews

53 of 53 found the following review helpful:


5Much more than I expected.  Nov 08, 2008 By Gavin Scott
Wow. I was expecting this to be a lot simpler than it turns out to be. It's almost like a tiny pocket-sized version of Propellerhead's Reason software. Obviously it's very limited by the DS hardware, but if you like messing around with music and music software then you can have hours of fun with this.

You get two monophonic synths with their own sequencer tracks for note/gate/pan/volume, plus a couple more tracks that can be assigned to modulate a long list of parameters and settings. The synths are simple but have most of the things you need to replicate classic analog synth patches, and there are a few relatively novel routing options and modulation sources. Synth patches can be saved and loaded separately from whole compositions.

You also get four "drum" voices which turn out to be four more instances of the same basic synth, though with a few less options and much simpler pattern programming. So in total you get as many as six sounds happening at once, plus a very basic global effects section. The drum sounds each get their own FX though.

A complete song is made of up to 100 strung together instances of 16 different "patterns". Each pattern encompasses up to 16 beats/notes plus the programming for each synth and all its sequencer data. So each pattern can sound and act completely different.

All the programming and composing is pretty much done at the pattern level.

Just about any knob or setting can be twiddled in real-time during playback, and you can interact with it through a two-octave on-screen keyboard or an X/Y "KAOSS" pad in addition to editing events directly in the sequencer view. You can also play the 16 patterns back manually so there quite a few performance opportunities.

The manual is of course very limited and someone could write a book about programming and making music on this thing. It strikes me as a product where the developers had way more fun than their bosses thought they should have. There are lots of well thought out details and some things that the manual can't even begin to discuss in enough depth.

It's not really a "game" of course so much as it's like buying a 1995 vintage synthesizer workstation that came with documentation in Japanese. You need to be inclined towards this sort of thing in order to have fun with it, but it has much more depth than many pocket sized synthesizers and sound modules of the past.

Anyhow, if you have any interest in classic synthesizer hardware or music software, you'll probably love this. Probably not a good gift though for a child who isn't already motivated in that direction. One of the better "adult level" titles for the DS though.

15 of 15 found the following review helpful:


5Seriously fun...serious synth  Nov 10, 2008 By Tommy
Just an excellent way to get some great sounding electronic music going. Agree completely with the review that calls this a pocket-sized Reason. While not as comprehensive as Reason, the intuitive interface, excellent sound design possibilities, and ease of use make this great musical fun.

Really a well designed program, and the sound either through headphones or connecting from 1/8" jack out of the DS to a decent amp is fantastic. I've got a home studio with lots of soft synths, and this rivals many of them in terms of sound quality.

A great way to learn basic synthesis too, you can apply the knowledge learned in the synth and sequencer of the DS-10 to many others.

Highly musical, loads of fun. Highly recommend, it's a steal for the price.

11 of 12 found the following review helpful:


5DS + Analog Synth Software = Awesome  Nov 08, 2008 By C. Gaffga
I've barely scratched the surface of what this can do, but I'm sitting here with a grin on my face just thinking about how much fun I'm gonna have. If you love analog synths and your Nintendo DS, you will love this. The virtual patching and multi-track step sequencer are exactly what I was expecting. I was anticipating a possible letdown, but this does not disappoint. Make no mistake - This is not a game. It's an analog synth modeler and multi-track step sequencer. But I repeat myself. Did I mention this is awesome?

5 of 5 found the following review helpful:


5blows guitar hero straight to kingdom come  Feb 20, 2009 By S. J. Davis "professional pun practitioner"
who knew such a small little ds card could sound so powerful?

small japanese developer aq interactive collaborated with korg on this little doo-dad, with korg personally overseeing the sounds. what results is a remarkably deep, intuitive, and just flat out fun cart that will leave you with countless surprises with every turn of the knob.

for beginners, it comes packed with two demo songs (called "sessions") and a number of preset tones to choose from. right away, novices can learn the basics of how a synthesizer works, tweaking every little aspect of the tone. afterall, the best and most fun method of learning a new instrument and new style of music is being adventurous and experimenting.

which leads me to the meat of the matter...

more experienced synth users no doubt will be impressed of the flexibility of tones through the full patch-board functions. with time, patience, and a good ear, the patch-board can be used to make AMAZING sounds. couple this with the comprehensive 16-step sequencer, three adjustable effects (delay, flange, chorus), a kaoss pad, basic mixing board, a four-part drum machine (with completely tweakable drum tones), and the ability to sync up to seven other ds units, there is absolutely nothing you can't do! all this crammed into one little cart, which is essentially a real-deal synthesizer you can take ANYWHERE!

of course, it does have a few very minor flaws. a basic eq would have been a nice addition, and the lack of a polyphonic keyboard means no chords. the inability to adjust the sounds in real-time while in song mode is a bit questionable as well. but these are easily overlooked and in all honesty, i feel these limitations make it so much more interesting and enjoyable.

if games like guitar hero and rock band appeal to gamers who love music but lack the ability, the korg ds-10 must be designed for the gamers who are musicians. this is a must for the electronic music fan. trance, trip-hop, synth pop, house, techno, and even eno-styled ambient and merzbow-like noises, the possibilities are endless. a fun little sketchbook for bigger projects, a great way to bring out that music maker in you, and a fantastic performance tool, i feel the ds-10 is a serious gift to the gaming community, one which is sure to influence and inspire. i recommend going into this one with a basic understanding of music theory and keyboard layout. regardless, i'm sure it will not detract from your enjoyment of the korg ds-10 if your knowledge is limited. definitely a must.

7 of 8 found the following review helpful:


4Loads of fun, somewhat brittle sound  Dec 06, 2008 By Joe Cooper
This is the most fun I've ever had with my Nintendo DS. I've had the privilege to own, or work in studios equipped with, some of the finest analog synthesizers to ever grace this earth: Mini Moog, ARP Odyssey and 2600, Oberheim Matrix, Yamaha CS-15, Roland Juno, Korg PolySix, and many more. This little "game" brings the experimental joy of some of the best of them to a handheld device, and all for the cost of a video game.

Let's talk about the good:

The interface is instantly comprehensible to anyone who has used analog synths and sequencers (or their modern emulators like Reason).

The limitations of the computational hardware are very effectively masked by providing a comfortable set of tools, that feel like design decisions rather than just tricks to avoid over-taxing the wimpy hardware. You get two highly flexible monophonic, two-oscillator, synthesizers and a four note drum synth, and each has a 16 pattern sequencer. Everything works entirely glitch free...I remember early analog synth emulators for PC and Amiga and Mac that had a hard time keeping up, and would sometimes glitch if too many things were happening. The limits of the hardware have been respected in this product, and you can push it as hard as you want, and everything still works as it should.

KAOSS. If you've used any modern Korg synth, you've seen the little two dimensional control surface they call KAOSS...in DS-10, your stylus becomes an awesome realtime controller for two different attributes, selected from filters, pitch, amplitude, and about a dozen other options. KAOSS is deeply satisfying, and they've captured the spirit beautifully in DS-10.

Simplicity, while still providing some pretty advanced features. If you have experience with analog synths, you'll master the DS-10 (or at least be able to get useful results out of it) in a couple of hours of play. But, I'm also still discovering new tricks, and getting news sounds out of it, several days later, which is a lot like real analog synthesizers. There's a cool "patch" page that allows pretty advanced modulation, in addition to the standard ADSR envelope generator, low/high/band pass filter, and sync-able VCOs found on the main synth edit page. Lots of fun and lots of flexibility.

Now for the bad:

The sound circuitry on the DS is not even a little good. I don't know if it's the whole chain, or just one particular component (DAC, preamp, etc.), but it puts a fearsome limit on what you can really do with your DS-10. Highs are crunchy and lows are rough. Mids are tolerable, if a little honky. And everything is a bit noisy (and not a good noise like a classic Marshall tube amplifier--this is the kind of noise that gave early cheap digital synths a bad name).

This can never be your primary sound source on a recording, if you want your recording to turn out awesome. It just doesn't bring the sonic goods to the table. A quality analog synthesizer brings a really wide range of sounds to your palette, including very effective lows and highs (the range of an analog synth is usually far beyond that of any conventional instrument). A DS with DS-10 merely brings lots of squiggly thin little sounds, and some cool ways to interact with those squiggly thin little sounds. This is not the fault of the developers of DS-10; those guys have my utmost respect. It's merely a limitation of what kind of sound quality one can expect from a super-cheap little gaming device that was meant to be heard through headphones or half inch speakers. Running it through a nice amp and good monitors reveals a much broader spectrum, but it's still not an acceptable substitute for the real thing...which is tragic, because the software is truly awesome to use.

I would actually love to treat the DS with DS-10 as a real instrument. DS-10 certainly has the soul of a real instrument, but in this case the body is feeble, and the DS' lousy sound output quality brings it all crashing down. So, it's a fun way to play with new ideas, an occasional "interesting" source of sounds, and maybe even a way to introduce kids to analog synthesis (but don't expect a 10 year old to make sense out of this without some guidance, it is still a complex topic and there's a lot of "knobs").

So, this is one of those odd occasions where I can point out huge glaring flaws in the product and still recommend it wholeheartedly. It's reasonably priced, it delivers a lot of fun, and it's probably a more satisfying way to spend an hour on the train or a few hours on a plane than the new Mario game...you might even come up with a cool tune or two in the process. Which brings up one possibly annoying oversight...it doesn't seem to provide any means to export songs for use in other contexts. It has very cool data sharing features for working with other DS-10 equipped DS units, but seemingly no way to get songs off to a PC. Which means, as an idea scratchpad for working on songs that will be developed further on bigger equipment, it's got serious limitations.

Nonetheless, I can honestly recommend DS-10 for any musician that wants to expand their musical palette and their mind a bit.

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