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Find your favorite E Nintendo DS Games at Best DS Games For Kids
where we believe that E rated Nintendo DS Games are the Best DS Games for Kids |  | |  | | | Gravity | | | | | SKU:
DS_PROFESSOR_HEINZ_WOLFFS_GRAVITY_A | | In Stock | | Availability:
Usually ships in 1 business days | | | | | | Professor Heinz Wolff's Gravity is a game of 100 set-'em-up and knock-'em-down puzzles, all based on the laws of physics. Players construct devices from building blocks, levers, conduits, and other parts. True to the title, most puzzles are solved by harnessing the force of gravity, through a rolling ball, a falling block, or other such event. Some puzzles have players creating contraptions of Rube Goldberg-like complexity, although many have more than one solution, and often the simplest works as well as any. The Wii edition of the game also includes 20 "sandbox" levels, for player experimentation, as well as four multiplayer mini-games. | | | |
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| | Product Details | | Package Length: | 5.35 inches | | Package Width: | 4.65 inches | | Package Height: | 0.79 inches | | Package Weight: | 0.22 pounds | | Release Date: | April 01, 2009 | | Average Customer Rating: | based on 18 reviews |
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| | Game Information | | Platform: | Nintendo DS | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | Quirky puzzle game based on real, accurate physics demands critical and creative thinking100 levels provide a variety of challenges for players with differing abilitiesFive unique sandboxes allow for experimental play and let you hone your skillsThree mini-games let you stage matches against friends and take on new challengesColorful, hand-painted background art and atmospheric music for a rich all-around experience
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| | Customer Reviews | Average Customer Review: ( 18 customer reviews )
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Most Helpful Customer Reviews
23 of 24 found the following review helpful:
A natural direction for DS titles to go, but with flaws in the first attempt. May 03, 2009
By J. Listro I went to GameStop looking to buy a different game, found this one, and decided I've give it a try. I'm on level 94 of 100 after several hours of almost straight gameplay (it's very addictive), and this is what I've noticed.
The game takes its cues from an independent game by the name of Crayon Physics, and Sierra's Contraptions. The main objective of every level is to trigger a button by using a selection of predetermined objects, such as various beams of different shapes and sizes, round widgets much smaller in size, balls, rover-type vehicles that move in one constant direction, etc. either by guiding a ball or rover to that button, or by transferring the kinetic force of that ball or rover using your objects. The difficulty lies in designing your solution through the various levels and the stationary objects and barricades they present.
For example, one level may require that you build a bridge over a gap in the level so that the ball may roll over this bridge and reach its intended goal. Another example would be using the ball's inertia as it falls to catapult a small widget across the level into an otherwise inaccessible area so that it may hit the trigger.
As far as gameplay is concerned, the main gripes I have with this game were in its lack of variety of objects you can manipulate, the monotony of having the same goal for every single level, and the actual ease of the game. In these faults, I would say to the developers to look more closely to contraptions for inspiration. Further than that, there were a number of annoyances I came across.
Firstly, if you decide that an object you currently have out in the level is no longer needed in your design, you double tap it and it conveniently disappears. As great as this seems at face value, the convenience is gravely negated by the frustration you experience when your magnificent structure crumbles before your eyes because the beam you were adjusting at the bottom suddenly disappears because you unknowingly "double-tapped". This happens far more frequently that it seems it would, and greatly detracts from having a positive experience.
Secondly, you access your menu of items by tapping the screen. This becomes a problem when you're trying to move an object, and this menu pops up because you missed the object with your stylus, and you cannot immediately close that menu which disables you from interacting with the object you intended to move unless you wait a couple seconds, tap the screen outside of the menu, and continue playing. This will happen very often and will test your patience. On a somewhat related note, to move the screen when you're carrying an object, you have to move the object itself self around while you navigate. This will more than likely cause you to destroy a structure you've been working on by inadvertently smashing the object you're carrying to into it.
Finally, I would have enjoyed a greater variety of music (there are about 4-5 different 20 or so second loops that recur throughout the game), far more sound effects (there are few to speak of), and the game can lag quite noticeably when there's a lot of movement in the level. A multiplayer component would have been a nice addition, adding some replay value. Also, the "Tower Topple" mode that's advertised on the rear of the game box in a screen shot does not at all appear to be included in the actual game (nor does the booklet make mention of it). I think that was a scrapped product shot and somewhat misleading in its inclusion, because it does look fun. In all this game is decent, with a wonderful premise, has a great deal of appeal and potential, but suffers from generally poor execution. I am eagerly awaiting the second incarnation in hopes that these issues will be resolved.
17 of 17 found the following review helpful:
Nice Surprise Apr 13, 2009
By Dee R. Kellan I bought this game for Nintendo DS Lite knowing nothing about it, but I'm glad I took a chance on it.
The basic objective is to place certain tools or obstacles in such a way that with the help of a rolling ball, a button is pushed at the end of a maze or obstacle course. It's a bit of a cross between the old "Mousetrap" game that a lot of Gen-X'ers had as kids, and Tetris in my opinion.
It's not that hard to learn how to manipulate the tools- very short learning curve, but once you learn the basic tools and actions, it's sort of a challenge to figure out. If you get stuck you can buy a hint, which really helped me out at first.
Anyone of any age can play this game. I'm 39 years old and think it's pretty fun. Younger players will most like enjoy it as well, but if it's a kid into FPS or driving games it might not be their first pick. I'd say that if you like "Brain Age" and "Tetris" you will probably like "Gravity" as well if not better than those two.
19 of 22 found the following review helpful:
A Definite Keeper!!! Apr 09, 2009
By S.F. CityGirl (SFCG)
"Dragongirl"
Just got this delivered yesterday, and at first I was worried that this was going to be one that would be too complicated. Once I got used to it, it was fun and addicting. With each level, you are given certain pieces of shapes, to form a connection for the ball to roll on to complete the path to its' final destination. I was hooked for hours! I'm glad I took a chance and bought this one.
4 of 4 found the following review helpful:
Fun Rube Goldberg Puzzles ! Apr 15, 2009
By jr_Tech I really enjoy puzzle games that allow time to think through different solutions to the puzzle... there is no clock ticking down on this game, one can experiment with many different approaches until the puzzle is solved. The concept is simple, just arrange the supplied parts to route the ball (or other parts) to strike the target. Hints are provided if needed. The physics works great, the ball moves, bounces, strikes other objects that you arrange (sometimes in a "Rube Goldberg" fashion) in a very realistic manner.
If you enjoy "Pipe Mania" or "Prism", I suspect that you will like this game as well.
The game may not offer the "fun appeal" of a Mario-style game, but it has provided me with many hours of "out of the box thinking" entertainment.
4 of 4 found the following review helpful:
Fun, but for a very short time Nov 28, 2009
By Austin Spafford The basic idea of this game is familiar (The Incredible Machine), but the goals quickly become repetitious and the physics itself somewhat finicky. The touchscreen controls were also somewhat frustrating.
See all 18 customer reviews on Amazon.com
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